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- POV-Ray 3.1 final release September 1998
-
- Bugs fixed since beta.6
-
- Fixed media bug in multi-density declared media
- Fixed included macro crash
- Added translate, rotate, scale, transform, matrix to material{}
- Added logical function "defined(IDENTIFIER)"
- Note: When #read (MyFile,Var) hits eof, MyFile is closed and
- it does #undef MyFile automatically. Its always worked
- this way. But now you can do...
- #while(defined(MyFile))
- #read(MyFile,Var)
- #end
- Fixed #undef MyMaterial
-
- Bugs fixed since beta.5
-
- Made density{color COLOR} legal mostly for use in density_map
- Made pignent{average color_map{}} illegal
- Fixed old bezier type 0 bug
- Eliminated negative strength blobs from bounding slab calculation
- Fixed hfield divide by zero bug on some platforms which didn't trap
- Added some missing identifier types as macro parameters
- Fixed mosaic preview overflow on odd size images
- Implemented material{} statement.
- MATERIAL:
- material{[MATERIAL_IDENTIFIER][MATERIAL_ITEMS...]}
- MATERIAL_ITEMS:
- TEXTURE | INTERIOR
- Example
- #declare MyGlass=material{texture{Glass_T} interior{Glass_I}}
- object{MyObject material{MyGlass}}
- Fixed problem with media and no light sources.
- Fixed memory leak in mesh
- Fixed erronious missing pigment in fully textured mesh
- Fixed repeat warp flip bug from 3.02
- Fixed multi-dimension array initializer bug
- Fixed multi-density in declared media bug
-
- POV-Ray 3.1.beta.5 released late July 1998
-
- Bugs fixed since beta.4
-
- The +Q8 and +Q9 now correctly turn media off/on
- Inverse CSG intersections now use merge rather than union.
- Mesh triangle textures now translate properly.
- The density_file pattern now searches +Lpath & Library_Path=path
- Negative subscript on array now properly trapped
- Fixed bug with macros with no parameters
- Fixed bug redeclaring as wrong type caused crash.
- Fixed bug density with no color_map inside density_map crashed.
- Fixed bug #declare MyArray=YourArray now works.
- New feature #declare MyIdentifier=YourIdentifier now works.
-
- POV-Ray 3.1.beta.4 first public beta July 4th.
-